Version 1.3: Waves and Wilds

THREE major updates in one year? Absolutely crazy stuff. Well… I’m cutting it a bit close. It’s been a while since the last one, but rest assured that the wait is well worth it.

It’s taken a while for this update to come out, and in that time… two new minor Minecraft versions have come out that I still need to update to. This update will run on 1.20.2, and I’ll be releasing a 1.20.3/1.20.4 version a bit afterwards. Still have to fix decorated pot content.

This update has plenty of new content, including a record-breaking three structures in a single update.

The theme for this update, “Waves and Wilds”, refers to the jungle/environmental features paired with the ocean ones.

Both of those themes have lots of corresponding features, so let’s dive right into the changelog!

Additions

The additions in this update are mostly worldgen-related, including three new structures, and another rework to the ocean monument. However, there’s also new blocks and a whole new enemy for jungles!

Cherry Grove Village

  • This village variant spawns in cherry groves
  • A perfect cozy pink place for vacation
  • Spawns plains villager variant
  • Maps to this village are traded by plains cartographers 50% of the time

Sparse Jungle Village

  • This village variant spawns in sparse jungles (The normal jungle doesn’t have enough headroom!)
  • Spawns jungle villager variant
  • The center of this structure includes a small puzzle that leads you to the new jungle temple rework, explained below…

Jungle Temple Rework

  • The jungle temple has been improved with a new build, more advanced puzzles, and new loot
  • The final reward for the temple is the reworked cursed crown (read “cursed crown rework” under “changes” below)
  • Also spawns the new jungle skeleton variant, the overgrown, explained below…

Overgrown

  • Spawn rarely in all jungle biomes
  • Spawn from spawners in jungle temple rework
  • Drop the “wild” armor trim 5% of the time
  • Their arrows inflict poison, watch out!
  • Can also spawn with a goofy bamboo stalk in their head

Prismarine Pottery

  • Decorated pots can now be made from prismarine shards
  • Sherd patterns for these pots can be found in a new room in the monument rework
  • There are 10 total variants to collect (From left to right, top to bottom in the above image)
    • Artifact
    • Catch
    • Idol
    • Ink
    • Pickle
    • Protector
    • Reef
    • Shell
    • Turtle
    • Voyager
  • These sherds also drop 5% of the time from guardians for renewability

More Potted Plants

  • More plants can now placed inside flower pots
  • This includes:
    • Rose Bush
    • Peony
    • Lilac
    • Sunflower
    • Big Dripleaf
    • Small Dripleaf
    • Chorus Flower
    • Pitcher Plant
    • Twisting Vines
    • Sweet Berries
    • Frostbloom
    • Gobblerift

Crashed End Ships

  • Spawn very rarely in the end
  • The new home of the gobblerift (replaces end city additions)
  • Contains a bit of diamond loot, some shulker shells and 1-2 gobblerifts
  • Infested with endermites
  • Can be located using weeping eyes

Miscellaneous Additions

  • Wandering traders will now buy items, similarly to the trade rebalance experiment
  • Wrenches can now force open iron doors and iron trapdoors
  • Hay blocks now dampen vibrations like wool
  • You can now wax note blocks with honeycomb to prevent note changes
  • Bubble pop particles now appear when fishing in pools that are too small for treasure
  • Cats can now bring bat wings and “cat” music discs as part of their morning loot table
  • Husks now drop iron nuggets like zombies do
  • Hoes now instamine candles
  • Cracked deepslate tiles can now be crafted from cracked deepslate bricks
  • The boomerang can now be crafted upside-down as well as rightside-up
  • Turtle helmets now give 30s of water breathing
  • Turtle scutes now take 20 minutes to despawn when spawned from turtles growing up
  • Soul conductors can now be disabled by powering them with redstone
  • Adventure mode now properly prevents you from placing custom blocks and using paintbrushes/wrenches
  • Loyalty tridents now return from the void
  • Wandering traders hit by lightning now turn into wandering witches
  • New panorama, featuring cherry grove villages
  • Plenty of fun new splashes

Changes

The changes this update are very comprehensive, completely reworking lots of different features that I thought weren’t great. Hopefully this time I got the ocean monument right!

Ocean Monument Rework Rework Rework

  • The ocean monument has been reworked for the third time
  • This time, I removed all the weird blocks from the palette—the coral, the copper, etc.
  • All painful 1×1 maze hallways have been removed
  • Overall, the structure is much more consistent in build style
  • All randomization is in 2×2 hallways now
  • The loot has also been tweaked:
    • Decreased gold blocks (24 —> 10)
    • Increased sponge (32 —> 64)
    • Added prismarine pottery sherds in archaeology loot in side room filled with suspicious gravel

Soul Seer Rework

  • The soul seer has been entirely reworked into a redstone component
  • It no longer requires glowstone dust as fuel
    • Instead, the recipe has been tweaked to include glowstone
  • When clicked or powered, it makes mobs glow based on the block placed beneath it
  • For example, when a bone block is placed beneath, it will make all skeleton-type mobs glow
  • A full list of these blocks can be found here
  • The comparator output from the block gives a count of how many mobs of the selected type it makes glow
  • When tinted glass is placed on top, it instead only works as a detector and does not inflict glowing

Cursed Crown

  • The cursed crown no longer spawns in bastions, and is instead jungle temple loot
  • It no longer has the “midas touch” effect, its use has been completely changed
  • Now it replaces 80% of your health with absorption hearts
    • These absorption hearts cannot be healed with natural regeneration, instant health, or any potion effects
    • These hearts automatically regenerate after 10 seconds of not taking damage
    • This feature is very similar to Transcendence from Risk of Rain 2, for you Risk of Rain players
  • Still has Curse of Binding
  • Has 500 durability, gives 3 armor, and can accept all helmet enchantments
  • Renewable by fishing for treasure within a jungle temple’s hitbox
    • This renewability mechanic is very janky and we’re currently looking into better methods

Compendium Overhaul

  • The compendium has been reworked for the fourth time now
  • It now includes a full-fledged unlock system
    • You can toggle between unlockable and locked modes
    • Each entry has hints for what it is and how to unlock it
    • If not unlocked, they show up as silhouettes
    • References to locked entries in other entries show up as red
  • Images are now much higher-res
  • The online github wiki has also been updated to include recipes and images, giving more detail
  • The index is no longer six long pages, and has instead been broken into six different index categories
  • Many long entries that included multiple features have been broken into individual entries
    • This mainly includes loot tweaks and recipe tweaks
  • Several entries have also been improved and tweaked, including information that was previously left out, and making certain hints easier to understand
  • Generally, the compendium has become easier for me to put entries into, as images and recipes are fully auto-generated and the entry format is much better
  • You can no longer get infinite compendiums using a trigger
    • Instead, there is a recipe with gunpowder and a book
    • This change was partially made to prevent users from spamming the trigger to attempt to overload chunk data
    • If you don’t throw out your compendium, this shouldn’t affect anything as the compendium persists after death

Technical Changes

  • Many features have been updated to utilize macros
  • This includes:
    • Wrench
    • Paintbrush
    • Boomerang
    • Pottery Table
    • Teapot
    • Diluted Potions
    • Gobblerift
    • Custom Decorated Pots
    • Riftjuice Bottles
    • Frostbloom Snow
    • Rotten Porkchops
    • Custom entity damage
    • Geomancer Pillar placement
  • Randomization features now use /random instead of loot table randomization
  • Updated numeric potion effects to use strings
  • Overhauled code for phantom item frame
  • Updated block placement to not use barrier items inside of blocks in case of extreme lag anomalies

Miscellaneous Changes

  • Zombie and skeleton variants now burn in sunlight (Coral drowned, etc.)
  • Snail hatch time has been halved
  • Amethyst dust drop rates from amethyst clusters has been quadrupled
  • Buffed frostbloom snow amounts, nerfed frostbloom petal drop rates
  • Tweaked nether brick pottery textures
  • Tweaked archaeologist texture
  • Blue snails no longer hatch from snail nests in soul sand valley
  • Wandering witch spawn changes
    • Now spawn with 1-2 llamas
    • No longer spawn in oceans
  • Made cartographer trades for experimental trade rebalance lead to new village variants
  • Made enchanter spell sounds less annoying
  • Creepers now drop “relic” when killed by overgrown now, instead of geomancers
  • Fungal stew no longer gives fire resistance, but is now much cheaper as a counterbalance
  • Iron trapdoors now craft four instead of six for consistency
  • The names of silk-touched respawn anchors and composters are now more consistent with vanilla behavior
  • The “stone substitutions” feature has been made more consistent, removing strange behaviors such as being able to make smooth stone from blackstone
  • Iceologers and geomancers should have a harder time seeing you through walls now
  • The “otherside” music disc is now part of the normal creeper drop pool (as it isn’t unique like pigstep or others), instead of dropping when a shulker kills a creeper
  • You can no longer steal items from other players using tangling pearls—if there is another player closer to the item, it will not teleport
  • Sneaking behavior for custom blocks and other features has been made more consistent with vanilla behavior
  • Horse frost walker has been tweaked to be more efficient and consistent
  • Reduced ravager sentry trim drop rate to 1/10th from 1/3rd

Removals

This update also comes with its fair share of removals, whether they’re for balance reasons or technical annoyances.

Molten Mirror

  • I removed this feature simply because it was annoying and inconsistent, and had the potential to be overpowered.
  • I was going to fully rework it to utilize macros, but then I decided I didn’t want to waste my time on such a poor feature.

End City Additions

  • The code behind these was absolutely filthy. Nasty disgusting filthy.
  • I don’t want any features that use command blocks in TCC anymore—it’s just not up to par with modern mcfunction, and this postgen needed to go.
  • I’ve replaced them with crashed end ships, covered above.

End Crystal Dragon Head Healing

  • This feature was a regeneration beacon for very cheap.
  • It was also not the most optimized thing.

Miscellaneous Removals

  • Trident Repair
    • Inconsistent with every other repairing method in the game, not very useful
  • Absorption clearing when you lose your absorption hearts
    • This feature was added by Mojang
  • Iceologer ice/frostbloom petal overlay
    • This effect was very annoying, and was simply replaced by stronger slowness
  • Chests on wandering trader/witch llamas
    • These chests were difficult to check, and required the llama to have the “Tame” tag, which made their despawning methods very messy.
    • Without this, your worlds should be much less clogged with llamas.
  • Zombie villagers no longer drop iron nuggets
    • This is for consistency with all the other zombies—they drop nuggets of their rare drop. Since zombie villagers’ is emerald, they have none. Same applies for drowned.
  • Note block silk touch
    • This became incredibly annoying with inventory clog. Its spiritual successor is waxed note blocks.

Fixes

There were a couple of major fixes this update, and probably plenty of other issues we forgot to put on the github tracker. Oh well.

Download

To get this update, download here.

Report any bugs you may find in the help channel in our discord so we can categorize them correctly.