Version 1.1 Beta 4

It’s finally time for another beta. I’ve been a bit busy, so this one took a while.

Unlike last time, this one has an absolute ton of content! However, it’s also got a ton of removals.

Let’s see what this update has to offer…

Additions

This beta has quite a few additions this time around, including a new type of trader, a new potion, two new items, a new emoji, two new renewability mechanics, and a new advancement.

Wandering Witch

  • A new type of trader that spawns at night
  • The dark variant of the wandering trader
  • Trades items for spider eyes
  • Trade list is as follows:
    • 5 spider eyes for 5 slime balls
    • 10 spider eyes for warped nylium, crimson nylium, or mycelium
    • 10 spider eyes for a random rare potion ingredient:
      • Sightless eye
      • Rabbit foot
      • Phantom membrane
      • Ghast tear
      • Magma cream
      • Heartbeet (See “Heartbeet” below)
    • 5 fermented spider eyes for an ender pearl
    • 10 fermented spider eyes for a map to an ancient city
      • If no ancient city is found nearby for the map to point to, the map is replaced by a sculk catalyst
    • 15 fermented spider eyes for a witch hat
  • Spawns with a trader llama holding a bit of loot
    • The loot is a couple of mushrooms and spider eyes
The wandering witch and a llama

Heartbeet

  • Dropped 5% of the time from fully grown beetroot crops
  • Give the same amount of hunger as a golden carrot
  • Give 30 seconds of health boost I when eaten
  • Can be brewed into potions of fortitude
    • These potions give health boost I for 3 minutes (which gives +2 hearts), and can be extended to 8 minutes or amplified to health boost II (which gives +4 hearts) for 1.5 minutes.
  • Wandering witches can sell heartbeets, as mentioned before
Brewing a heartbeet into fortitude potions

Tangling Pearl

  • Crafted with an ender pearl and a tangling vine
  • When right-clicked and held anywhere in the inventory, dropped items are attracted to you
    • This ability does not affect items you purposefully drop by pressing the drop key
  • The pickup radius is 7 blocks
  • Can be right-clicked again in your hand to disable
  • The attached video demonstrates how to use this item
The tangling pearl in action

Echo Shard Renewability

  • Echo shards can now be created by triggering a sculk shrieker underneath amethyst clusters
  • This only works with shriekers that can summon the warden, making this a high-risk high-reward mechanic
  • Only the amethyst clusters two blocks above can be turned into echo shards
  • Each destroyed cluster drops one echo shard
  • This effect comes with some cool sound effects too, so check out the attached video
An example of making echo shards

Recovery Compass Rework

  • Recovery compasses now stay with you after you die
    • This maintains the display name of the compass
  • If you die with a recovery compass in your inventory, the items you drop will glow blue and never despawn
  • An example of this new behavior is shown in the attached video
An example of using the reworked recovery compass

More Mossy Recipes

  • You can now craft mossy variants of stairs, slabs, and walls using a piece of moss directly, rather than combining several pieces of base mossy material
  • This allows you to save on some resources if you only need a couple moss blocks
  • It also allows you convert already crafted stairs
An example of the new recipes (right, left) vs the old recipe (middle)

Miscellaneous Additions

  • Added a new advancement for using a charged music disc
  • Added a “laughing” emoji
  • Mangrove roots and muddy mangrove roots now drop sticks when broken without silk touch or shears, making them slightly less irritating
  • Swift sneak books can now be fished up from the deep dark

Changes

Not so many changes this time around, but still a couple of quality of life changes, and quite a few technical changes.

Snail Changes

  • Brown snails are now a lot less common
    • Down to 25% from 50%
  • Black snails and brown snails are now the same rarity
    • 50% to choose “default” snails (black, brown), and a 50% chance for either within that category
  • Yellow, spiral, and blue snails make up the other 50% of snails
  • Skull snails now spawn 100% of the time in soul sand valleys, rather than 33% of the time
  • Snail health has been increased from 6 to 16

Geomancer Changes

  • Geomancers no longer drop echo shards when killed nearby sculk catalysts
    • This feature encouraged abusing buggy geomancer spawning behavior to farm them
    • Has been completely replaced with the new echo shard renewability method from sculk shriekers
  • Geomancers no longer drop budding amethyst
    • This also encouraged abusing spawning behavior, and discouraged exploring to find a geode instead of simply killing geomancers to get a homemade one
  • Now drop:
    • 5-10 amethyst shards
    • 1 amethyst dust (more with looting)
    • 5-7 raw copper, raw iron, or raw gold
    • These loot changes should give you more of a reason to fight them rather than running away, as amethyst dust is much less valuable now

On a Stick Transfer

  • This change is a very technical one
  • Rather than using carrots on sticks for our base items for right-click items such as the boomerang, their base items are now warped fungi on sticks
  • This will make pigs less attracted to boomerangs and other right-click items
  • However, this also has the side effect of making striders more attracted to these items, which is a bit more reasonable given their relative rarity compared to pigs
  • These items cannot be used to ride a strider, and you will grind to a halt if you attempt to do so

Miscellaneous Changes

  • Witch hats now give the same amount of armor as diamond armor, but with only 100 durability. (This is to make up for the removal of their other usage, witch trading (see below))
  • The explosive geomancer pillar’s texture has been updated
  • The paintbrush has been optimized slightly
  • Charged music discs now obey the doWeatherCycle gamerule and will not function if it is disabled
  • Geomancers’ spawning has been optimized
  • Wandering traders now trade kelp instead of swordfish
  • The soul seer’s range has been nerfed from 48 blocks down to 24 blocks
  • Lichen zombies no longer spawn more often in lush caves
  • Snails, coral drowned, and iceologers all obey specific biome tags for spawning conditions
  • Only full amethyst clusters will now drop amethyst dust, rather than all sizes of amethyst buds
    • This chance is now 2.5% rather than 3%
  • Cartographers will now sell empty maps rather than named empty maps if the structure they’re trying to give you a map to cannot be found

Removals

Yeah, the sad part. Removals. The part where I get to tell you that I’m removing features that have been part of TCC for years and years. It’s okay, though. I think we’ve moved past them and into better designed features, and we’ve already got replacements ready.

Rings

  • Yes, you read that right, rings are getting removed.
  • They simply did not fit well with the rest of both vanilla and TCC’s content, and there are many many reasons behind this decision I will not go into here. What matters is the replacements to rings:
    • Diamond rings (which increased health) have been replaced by fortitude potions
    • Ender pearl rings (which acted as item magnets) have been replaced by the tangling pearl
    • Amethyst rings (which made items glow on your death) have been replaced by the recovery compass rework
    • All other rings have been removed entirely with no replacement
      • Quartz (attack damage)
        • Boring, simple stat boost upgrade, invalidated strength potions
      • Prismarine crystal (attack speed)
        • Boring, simple stat boost upgrade
      • Emerald (increased saturation from foods)
        • Way overpowered
      • Lapis (increased experience from mobs)
        • Way overpowered
      • Echo shard (healing from mob kills)
        • Underpowered for an echo shard
        • Still considering a replacement for this ring variant
  • Because of this removal, several other features have also been removed:
    • The jewelry table
    • The jeweler
    • The geode outpost
      • We’re currently in the process of looking over this structure again to find a better replacement with geomancers as an enemy still

Witch Trading

  • This feature was a little janky and nonsensical
  • Has been completely replaced with the wandering witch concept instead
  • The removal of this feature causes witch hats to lack a use
    • This has been temporarily remedied by giving them diamond-level armor stats
    • A long-term solution is being looked into

Miscellaneous Removals

  • You can no longer use silk touch to pick up daylight detectors inverted to detect moonlight
    • This was simply an annoyance that contributed to inventory clog, as you can get inverted daylight detectors by right-clicking normal daylight detectors
  • Piglins no longer look at the armor you’re wearing when deciding what loot you receive from bartering
    • This feature was a unintuitive and the loot pools could be irritating

Fixes

Download

To get this update, download here.

Report any bugs you may find in the help channel in our discord so we can categorize them correctly.