Version 1.1: Souls and Structures

It’s been almost a year since the last non-beta update. However, on the other hand, I’ve been getting better at maintaining the quality of the betas so they’re less experimental than the betas I’ve had in the past. These betas have been almost like mini versions of full releases in their level of quality.

However, now I’m finally ready to release the actual full thing after way too long. I’ve been adding and tweaking and removing for months and months, and I’ve finally got a good final product.

I present to you—1.1: Souls and Structures. For “souls”, there’s the soul conductor, the new soul seer, echo shard renewability, and recovery compass rework. For “structures”, there’s the woodland mansion rework, the second ocean monument rework, and mangrove swamp villages.

This update is filled to the brim with content, so get ready for a long changelog.

Additions

There’s a lot of additions this time around, including two vanilla structure reworks, a new structure, a new potion type, a new mob, and tons of new items.

Most of the additions this update have been focused around the theme of improving areas vanilla was sorely lacking in. I reworked the entire ocean monument (again), woodland mansion, and added lots of uses for echo shards and other general improvements to the ancient city. Those aren’t even all the additions in this update—just read through and see all we’ve done!

Mangrove Swamp Village

  • A new village variant that spawns in mangrove swamps
  • Has unique mangrove buildings
  • Spawns the previously unused swamp villager variant
  • Has an explorer map traded by cartographers 50% of the time for 20-30 emeralds. The other 50% of the time, cartographers will trade maps to the tundra keep.
A mangrove swamp village building

Woodland Mansion Rework

  • The entire mansion has been generally reworked, instead of just the addition of a basement. Better loot, better rooms, better everything. The rarity of the mansion structure itself has also been slightly decreased, so it’s a tiny bit more common.
  • However, there’s still a basement to the structure with very valuable loot… I’ll leave it to you to find the hidden way in. (Here’s a hint, it’s near the entrance of the mansion!)
  • There are about 20 chests of above-average loot per mansion and 3 chests with powerful enchanted books (lots of mending!) throughout the mansion. There is also a single chest in the basement that contains 3 lockets of learning and tons of bottles o’ experience.

Wandering Trader Rework

  • Instead of appending new trades to the end of the wandering trader’s trades, I decided that it was time to completely wipe the terrible old trades.
  • Now, wandering traders will have the seven following trades:
    • One emerald for a random seed (Melon seeds, potato, carrot, pumpkin seeds, etc.)
      • This does not include wheat seeds
    • Two emeralds for a random sapling
    • Two emeralds for a random cave item (Small dripleaf, glow berries, dripstone, moss, etc.)
    • Two emeralds for a random desert item (Red sand, cactus, dead bushes, etc.)
    • Three emeralds for a random jungle item (Bamboo, cocoa, etc.)
    • Four emeralds for a random ocean item (Nautilus shell, coral, sea pickles, etc.)
    • Five emeralds for a random bucketed mob (Pufferfish, snail, tadpole, axolotl, etc.)
  • Additionally, trader llamas now spawn with chests that have a couple emeralds and bits of food so you can buy some items off the trader and get some food even if you don’t need or want anything from him.
An example of the new trades
An example of the new llama loot

Wandering Witch

  • A new type of trader that spawns at night
  • The dark variant of the wandering trader
  • Trades items for spider eyes
  • Trade list is as follows:
    • 5 spider eyes for 5 slime balls
    • 10 spider eyes for warped nylium, crimson nylium, or mycelium
    • 10 spider eyes for a random rare potion ingredient:
      • Sightless eye
      • Rabbit foot
      • Phantom membrane
      • Ghast tear
      • Magma cream
      • Heartbeet (See “Heartbeet” below)
    • 5 fermented spider eyes for an ender pearl
    • 10 fermented spider eyes for a map to an ancient city
      • If no ancient city is found nearby for the map to point to, the map is replaced by a sculk catalyst
    • 15 fermented spider eyes for a witch hat
  • Spawns with a trader llama holding a bit of loot
    • The loot is a couple of mushrooms and spider eyes
The wandering witch and a llama

Soul Conductor

  • A new block crafted from 2 echo shards
  • Connecting two soul conductors with a line of sculk and clicking one end will teleport you to the other
  • You can find out more about this feature in its guide article. Yes, it’s so complex it has its own guide article.
A small soul conductor showcase

Heartbeet

  • Dropped 5% of the time from fully grown beetroot crops
  • Give the same amount of hunger as a golden carrot
  • Give 30 seconds of health boost I when eaten
  • Can be brewed into potions of fortitude
    • These potions give health boost I for 3 minutes (which gives +2 hearts), and can be extended to 8 minutes or amplified to health boost II (which gives +4 hearts) for 1.5 minutes.
  • Wandering witches can sell heartbeets, as mentioned before
  • Can be fed to snails to increase their mucus output by a large amount
Brewing a heartbeet into fortitude potions

Tangling Pearl

  • Crafted with an ender pearl and a tangling vine
  • When right-clicked and held anywhere in the inventory, dropped items are attracted to you
    • This ability does not affect items you purposefully drop by pressing the drop key
  • The pickup radius is 7 blocks
  • Can be right-clicked again in your hand to disable
  • The attached video demonstrates how to use this item
The tangling pearl in action

Echo Shard Renewability

  • Echo shards can now be created by triggering a sculk shrieker underneath amethyst clusters
  • This only works with shriekers that can summon the warden, making this a high-risk high-reward mechanic
  • Only the amethyst clusters two blocks above can be turned into echo shards
  • Each destroyed cluster drops one echo shard
  • This effect comes with some cool sound effects too, so check out the attached video
An example of making echo shards

Recovery Compass Rework

  • Recovery compasses now stay with you after you die
    • This maintains the display name of the compass
  • If you die with a recovery compass in your inventory, the items you drop will glow blue and never despawn
  • An example of this new behavior is shown in the attached video
An example of using the reworked recovery compass

More Mossy Recipes

  • You can now craft mossy variants of stairs, slabs, and walls using a piece of moss directly, rather than combining several pieces of base mossy material
  • This allows you to save on some resources if you only need a couple moss blocks
  • It also allows you convert already crafted stairs
An example of the new recipes (right, left) vs the old recipe (middle)

More Mineable Blocks

  • More blocks now have proper tools to go with them
  • Pickaxes now mine the following blocks faster:
    • Glass
    • Glass panes
    • Tinted glass
    • Mob heads
    • Redstone lamps
    • Levers
    • Frosted ice
    • Beacons
    • Sea lanterns
    • Glowstone
  • Hoes now mine the following blocks faster:
    • Froglights
    • Cactus
    • Cake
    • Honeycomb blocks
    • Pumpkin
    • Melon
    • Jack o’ Lantern

Boomerang Improvements

  • Sound for hitting a wall and bouncing back
  • Sound for hitting other players
  • Sound for throwing the boomerang
  • Sound for breaking on a wall on the way back
  • The cooldown timer resets when your boomerang breaks on a wall when on the way back to you

Banner Pattern Duplication

  • You can now duplicate banner patterns by combining them with a piece of paper in the crafting table
  • This effectively makes enchanted golden apple banner patterns partially renewable, but you still need an initial enchanted golden apple

Translations

  • TCC now supports multiple languages
  • This includes Polish, Spanish, Korean, and Russian
  • This also includes joke languages such as LOLCAT, Pirate Speak, and Upside Down English
  • If you want to help translate content to other languages, help out on our crowdin, and join the discord server so you can get a special translator role.
LOLCAT is so goofy.

Miscellaneous Additions

  • Compendiums now stay in your inventory after you die
  • Deepslate and stone can now be put in stonecutters to make their cobbled variants
  • Sculk veins can now be crafted into sculk blocks
  • The WHITE tulip now crafts into WHITE dye instead of gray dye
  • Paintbrushes can now dye candle cakes
  • Added a new advancement for using a charged music disc
  • Added a “laughing” emoji
  • Mangrove roots and muddy mangrove roots now drop sticks when broken without silk touch or shears, making them slightly less irritating
  • Swift sneak books can now be fished up from the deep dark
  • You can now brew tea using an echo shard to create Tea of Illumination, which gives darkness immunity
  • Creepers killed by the warden will now drop disc 5 fragments
  • Bee nests and beehives now show if they are filled with honey in the inventory when silk-touched
  • A new gamerule, reducedGoldenChorusFruitSpread, which decreases the distance golden chorus fruit can teleport players to prevent server lag
  • A block tag that determines what blocks the gobblerift can be planted on
  • Certain custom blocks will now attempt to maintain the proper amount of lighting depending on block conditions

Changes

This version also comes with a lot of changes to existing TCC content, as well as changes to vanilla content. Tons of quality of life things and general improvements across the board!

Ocean Monument Rework (Rework)

  • The ocean monument rework has been completely overhauled to have multiple rooms and a better palette. (no more glass!)
  • It no longer uses barrels for loot, and instead has all loot in block form. It rewards:
    • 24 gold blocks
    • 32 sponge blocks
    • One trident, now encased in a prismarine cage
    • 3-6 nautilus shells, dropped from the elder guardians
      • Each of the 3 elder guardians drop 1-2 nautilus shells
  • Additionally, the elder guardians now give the mining fatigue effect much faster, and will clear the effect once you kill all three
The top boss room with the trident cage in the center

Soul Seer Changes

  • The soul seer is now crafted with deepslate, sculk, and an ender eye
  • It now triggers observers when activated and deactivated
  • It also has an amazing new texture, show below
The new soul seer, inactive and active

Positional Anchor Changes

  • The positional anchor is now crafted with blackstone, rather than deepslate, to fit the nether theme more clearly
  • The pearl now comes out 0.1 blocks from the top of the block, rather than 0.5 blocks from the top
  • It also has an amazing new texture, shown below
The positional anchor, filled and unfilled

Snail Changes

  • Brown snails are now a lot less common
    • Down to 25% from 50%
  • Black snails and brown snails are now the same rarity
    • 50% to choose “default” snails (black, brown), and a 50% chance for either within that category
  • Yellow, spiral, and blue snails make up the other 50% of snails
  • Skull snails now spawn 100% of the time in soul sand valleys, rather than 33% of the time
  • Snail health has been increased from 6 to 16
  • Snails no longer drop snail mucus on death (to discourage simply killing snails for their byproduct)

Geomancer Changes

  • Geomancers no longer drop echo shards when killed nearby sculk catalysts
    • This feature encouraged abusing buggy geomancer spawning behavior to farm them
    • Has been completely replaced with the new echo shard renewability method from sculk shriekers
  • Geomancers no longer drop budding amethyst
    • This also encouraged abusing spawning behavior, and discouraged exploring to find a geode instead of simply killing geomancers to get a homemade one
  • Now drop:
    • 5-10 amethyst shards
    • 1 amethyst dust (more with looting)
    • 5-7 raw copper, raw iron, or raw gold
    • These loot changes should give you more of a reason to fight them rather than running away, as amethyst dust is much less valuable now

On a Stick Transfer

  • This change is a very technical one
  • Rather than using carrots on sticks for our base items for right-click items such as the boomerang, their base items are now warped fungi on sticks
  • This will make pigs less attracted to boomerangs and other right-click items
  • However, this also has the side effect of making striders more attracted to these items, which is a bit more reasonable given their relative rarity compared to pigs
  • These items cannot be used to ride a strider, and you will grind to a halt if you attempt to do so

Miscellaneous Changes

  • Wrenches can now rotate creative mode blocks when you’re in creative mode and new 1.19 blocks
  • Boomerangs can now break cobwebs, fully grown mangrove propagules, and chest boats
  • Mining fatigue immunity tea is now made from sponge water
    • Made by clicking a wet sponge on a teapot, which will give you a dry sponge in return
    • Sponge drowned only spawn in monuments due to this change in order to prevent monument cheesing
  • Golden apple pie slices now give the same duration of effect for each slice
  • The geomancer pillar textures have been updated
  • Stair recipes have been changed from 8 to 6 to be more consistent with stonecutters
  • Geomancers and iceologers can no longer see through glass, doors, or similar transparent blocks
  • The effects given by enchanters now last longer
  • The compendium background is now green instead of default leather color
  • The vanilla fortress advancement now branches off from the smoldering seeker advancement
  • The smoldering seeker now points to the nearest fortress instead of the nearest unexplored fortress
    • This is to make the item more balanced, and also to make it more compatible with a multiplayer environment where already-explored fortresses are still important
  • Witch hats now give the same amount of armor as diamond armor, but with only 100 durability. (This is to make up for the removal of their other usage, witch trading (see below))
  • The paintbrush has been optimized slightly
  • Charged music discs now obey the doWeatherCycle gamerule and will not function if it is disabled
  • Geomancers’ spawning has been optimized
  • Lichen zombies no longer spawn more often in lush caves
  • Snails, coral drowned, and iceologers all obey specific biome tags for spawning conditions
  • Only full amethyst clusters will now drop amethyst dust, rather than all sizes of amethyst buds
    • This chance is now 2.5% rather than 3%
  • Cartographers will now sell empty maps rather than named empty maps if the structure they’re trying to give you a map to cannot be found
  • The compendium and initiate messages no longer display the TCC version you are playing on
    • This information still exists in the pack.mcmetas
    • This allows me to get new versions out faster and with less hassle
  • The nether reactor can now be built with chiseled polished blackstone and raw gold blocks

Removals

Yeah, the sad part. Removals. The part where I get to tell you that I’m removing features that have been part of TCC for years and years. It’s okay, though. I think we’ve moved past them and into better designed features, and we’ve already got replacements ready.

Rings

  • Yes, you read that right, rings are getting removed.
  • They simply did not fit well with the rest of both vanilla and TCC’s content, and there are many many reasons behind this decision I will not go into here. What matters is the replacements to rings:
    • Diamond rings (which increased health) have been replaced by fortitude potions
    • Ender pearl rings (which acted as item magnets) have been replaced by the tangling pearl
    • Amethyst rings (which made items glow on your death) have been replaced by the recovery compass rework
    • All other rings have been removed entirely with no replacement
      • Quartz (attack damage)
        • Boring, simple stat boost upgrade, invalidated strength potions
      • Prismarine crystal (attack speed)
        • Boring, simple stat boost upgrade
      • Emerald (increased saturation from foods)
        • Way overpowered
      • Lapis (increased experience from mobs)
        • Way overpowered
  • Because of this removal, several other features have also been removed:
    • The jewelry table
    • The jeweler

Witch Trading

  • This feature was a little janky and nonsensical
  • Has been completely replaced with the wandering witch concept instead
  • The removal of this feature causes witch hats to lack a use
    • This has been temporarily remedied by giving them diamond-level armor stats
    • A long-term solution is being looked into

Large Ocean Ruin Additions

  • This feature was removed simply because it didn’t add much that the monument rework didn’t.
  • It also had a small chance of breaking due to the postgen method it used.

Absorption Stacking

  • Very overpowered.
  • You could eat multiple golden apples to stack the absorption hearts, which could effectively allow you to get a full row of absorption and cheese large damage very easily.

Ancient Acorn

  • Also very overpowered.
  • You could eat an ancient acorn to get five minutes of haste II. They were traded by wandering traders and dropped by spruce leaves in mega taigas—meaning you could easily obtain them and not ever need a beacon.
  • They could also be used to brew mining fatigue immunity tea—that role has been given to wet sponges instead.

Miscellaneous Removals

  • You can no longer use silk touch to pick up daylight detectors inverted to detect moonlight
    • This was simply an annoyance that contributed to inventory clog, as you can get inverted daylight detectors by right-clicking normal daylight detectors
  • Piglins no longer look at the armor you’re wearing when deciding what loot you receive from bartering
    • This feature was a unintuitive and the loot pools could be irritating
  • Village Beehives
    • This feature was removed as worldgen causes beehives to be locked to one axis, so the fences holding the hive up block the bee from emerging. Fixing this would require costly commands that simply aren’t worth it for this small feature.

Fixes

Download

To get this update, download here.

Report any bugs you may find in the help channel in our discord so we can categorize them correctly.