Version 1.2: Frozen in Time

Wow, I finally got two major updates out in the span of one year! Incredible. This update also had zero betas, so prepare yourselves for never-before-seen bugs content!

Frozen in Time is a very unique update, as the name brings two themes that have nothing to do with each other into one.

The two themes taking the spotlight for this update are “Frozen” and “in Time”, referencing the tundra and archaeology/armor trims respectively.

This update has lots of new content revolving around those themes, so let’s jump right into the changelog.

Additions

There’s many additions for this update, including a new structure, two new blocks, and a new villager type.

Many of these additions are focused around the 1.20 update and polishing up archaeology and smithing templates, while adding some new adventures for you to go on.

Refuge Remains

Peeking out through the soul sand
Careful digging reveals that there’s more than meets the eye…
  • A new structure that spawns buried in the soul sand valley
  • The nether cousin to the trail ruins
  • Contains quite a bit of suspicious gravel, which can be brushed to reveal nether brick pottery sherds and other loot

Nether Pottery

Two of the new nether brick sherd patterns
  • You can now create decorated pots using nether brick instead of bricks
  • There are 15 new sherd patterns, all found in the refuge remains
  • These sherds can also be rarely found inside suspicious gravel, which is now rarely bartered by piglins instead of normal gravel
  • Only two of the new patterns are pictured, I won’t spoil the rest. Have fun discovering them all!

Pottery Table

The pottery table GUI
  • A new block used to decorate pots using sherds
  • You can no longer simply craft decorated pots out of sherds, you need to apply the sherds using the pottery table
  • Can also be used to imprint patterns from one pottery sherd onto another
  • Is the workstation for the new archaeologist villager

Archaeologist

The archaeologist with a pottery table in a mangrove swamp village
  • The newest member of the villager family
  • Uses a pottery table as a workstation
  • Trades:
    • Novice:
      • 1 emerald for 4 gravel, red sand, or sand
        • Yes, this does mean sand is renewable now. REJOICE!
      • 7-10 emeralds for an enchanted brush
    • Apprentice:
      • 10 clay balls for an emerald
      • 5-7 emeralds for a blank decorated pot
    • Journeyman:
      • 1 emerald for a random color of concrete powder
      • 12 feathers for an emerald
    • Expert:
      • 15-25 emeralds for a “friend” pottery sherd (The iron golem pattern)
      • 40-50 emeralds and a compass for a map to a trail ruins
    • Master:
      • 55-64 emeralds for a random smithing template from a trail ruins (Wayfinder, Shaper, Raiser, or Host)
  • When you have hero of the village, archaeologists will give you sniffer eggs and “friend” pottery sherds.

Pottery Sherd Renewability

  • Since you can imprint pottery sherds with the patterns of other sherds using the pottery table, you can now effectively mass-produce pottery sherds from one sherd using the single “friend” pottery sherd traded from the archaeologist
  • However, you still need to find the first “seed” sherd to start mass-producing from, which is where these features come into play:
    • Geomancers now drop 1-2 pottery sherds found in trail ruins
    • Drowned now rarely spawn holding a pottery sherd found in ocean ruins
    • Husks now rarely drop suspicious sand that may contain a pottery sherd from the desert well or temple
    • Piglins now rarely barter suspicious gravel that can contain a nether pottery sherd instead of normal gravel
  • These small features allow you to renewably find “seed” pottery sherds and begin to make lots of pots

Smithing Template Renewability

  • While you can duplicate the new smithing templates, they were still non-renewable and can only be found in chests or by killing non-renewable mobs.
  • To make life a bit more convenient for everyone without structures nearby, I decided to make many of the new smithing templates renewable in one way or another.
  • Armor Trim Smithing Templates:
    • Coast: Can be fished up rarely as treasure
    • Dune: Found in suspicious sand rarely dropped by husks
    • Eye: Dropped by the ender dragon 1/3rd of the time
    • Sentry: Dropped by ravagers 1/3rd of the time
    • Snout: Rarely found in suspicious gravel bartered from piglins
    • Tide
      • I took a different direction with this one. Rather than making the armor trim renewable, I made the source renewable.
      • Elder guardians (which drop tide trims) are now renewable
      • Guardians struck by lightning turn into elder guardians
    • Vex: Dropped by evokers inside mansions 1/3rd of the time
    • Trail Ruin Trims: Traded by the archaeologist
    • Wild, Rib, Spire: Not renewable YET. We have plans.
    • Ward, Silence: Not renewable
      • The two ancient city armor trims are not renewable to maintain their spot as a valuable ancient city reward
      • Definitely not this way because we couldn’t think of a good way to renew them other than killing the warden (which is a nono)
  • Netherite Upgrade Smithing Template:
    • Now dropped by the wither
    • This allows you to take a different (albeit harder) progression route if you can’t seem to find a bastion

1.20 Additions

  • Pink petal suspicious stew, which gives regeneration for 10 seconds
  • Wrenches can rotate all 1.20 blocks, including pink petals, hanging signs, and all the new rotatable wood blocks
  • Boomerangs break decorated pots into sherds, and break pink petals
  • Armor trims now spawn in TCC structures
    • The woodland mansion rework now has vex armor trims
    • End city additions now have spire armor trims
    • Tundra keeps now have sentry armor trims
    • Refuge remains have rib armor trims
  • Creepers now drop the relic music disc when killed by a geomancer explosion
  • Wandering traders now trade cherry saplings
  • Sniffers can now dig up frostblooms from snowy biomes
    • Because of this change, iceologers no longer rarely drop frostblooms
  • Sniffers now dig up 5-10 seeds at a time rather than just one
  • The secret mansion basement entrance now uses a chiseled bookshelf rather than an item frame
  • Torchflowers are now the ingredient for blindness immunity tea, rather than sea pickles
  • TCC’s custom recipes now use the recipe_crafted advancement trigger, meaning they will show up in the recipe book and be unaffected by give all recipe packs. Finally!

Changes

The majority of these changes focus on the “Frozen” side of this update, reworking an area that desperately needed some loveā€”the tundra keep and frostbloom haven’t been touched in years.

Tundra Keep Rework

The new tundra keep
  • The tundra keep has been fully torn down and rebuilt from the ground up
  • Now includes much better loot, much more mobs, and many many more rooms
  • The loot includes:
    • Goats and allays in cages surrounding the structure
    • Goat horns
    • Frost walker books
    • And much more!
  • The structure has a much better flow and should be more fun to raid now that illagers don’t get stuck on ladders and on carpets

Frostbloom Rework

  • While this rework is minor, these changes really add up to make the frostbloom a better reward for the tundra keep overall
  • Placement fixes
    • No longer require a snow layer to place
      • “Why can’t I place a frostbloom?” was one of the most commonly asked questions in the discord!
    • Placement is now more similar to vanilla flowers
  • Now deal damage in a 5x5x5 cube rather than a spherical volume
  • Now replace fire with air
  • Now replace lava with magma
    • This applies to flowing lava too, allowing you to create new magma farms
  • Mobs hurt by frostblooms now take more damage
  • Blazes killed by frostblooms will drop blaze rods (despite not being killed by a player)
  • Will not show particles if there is a block on top (but will still spawn snow layers and affect the surrounding area)

Trader Changes

  • Wandering traders no longer sell sand due to the new archaeologist trade
  • Wandering traders can now sell turtle eggs
  • Wandering witches no longer drop anything to discourage killing them
  • Wandering witches now obey the doTraderSpawning gamerule

Miscellaneous Changes

  • Gobblerifts now make hurt particles and noises properly and have more accurate placement mechanics
  • The loom recipe is now consistent with other workstations
  • You can now break teapots by punching them (similarly to armor stands), rather than having to break the campfire they are on
  • Boomerangs now break pumpkins and melons, rather than pumpkin and melon stems
  • Paintbrushes now work on sheep
  • The tangling pearl now ignores items protected by the recovery compass
  • The tangling pearl now teleports experience orbs as well as items
  • Wrenches can now rotate hoppers downwards
  • Ender dragons now drop their heads when killed by charged creepers

Fixes

Download

To get this update, download here.

Report any bugs you may find in the help channel in our discord so we can categorize them correctly.